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	<title>MMORPG News &#187; Games Journal</title>
	<atom:link href="http://www.gemidea.com/category/games-journal/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gemidea.com</link>
	<description>The ultimate massively multiplayer online role-playing game news source</description>
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		<title>Pachinko keeps Sega Sammy in profit</title>
		<link>http://www.gemidea.com/2012/02/pachinko-keeps-sega-sammy-in-profit/</link>
		<comments>http://www.gemidea.com/2012/02/pachinko-keeps-sega-sammy-in-profit/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 17:01:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games Journal]]></category>

		<guid isPermaLink="false">41202 at http://www.edge-online.com</guid>
		<description><![CDATA[<div class="field field-type-text field-field-article-strapline">
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                    Pachinko kept Sega Sammy in profit during the final nine months of 2011, despite declines in the company&#39;s videogame and arcade businesses.  Total net sales for the nine months ending December 31 came to ¥311.6 billion (£2.58 billion). Net income, or profit, was ¥34.4 billion (£285.5 million), a decline of 6.6 per cent year on year.         </div>
        </div>
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<p>Pachinko kept <a href="http://www.edge-online.com/filter/all/tags/202">Sega Sammy</a> in profit during the final nine months of 2011, despite declines in the company&#39;s videogame and arcade businesses.</p><p><a href="http://www.edge-online.com/news/pachinko-keeps-sega-sammy-profit" target="_blank">read more</a></p>]]></description>
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                    Pachinko kept Sega Sammy in profit during the final nine months of 2011, despite declines in the company&#039;s videogame and arcade businesses.  Total net sales for the nine months ending December 31 came to ¥311.6 billion (£2.58 billion). Net income, or profit, was ¥34.4 billion (£285.5 million), a decline of 6.6 per cent year on year.         </div>
        </div>
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<p>Pachinko kept <a href="http://www.edge-online.com/filter/all/tags/202">Sega Sammy</a> in profit during the final nine months of 2011, despite declines in the company&#39;s videogame and arcade businesses.</p><p><a href="http://www.edge-online.com/news/pachinko-keeps-sega-sammy-profit" >read more</a></p>
	Tags: <a href="http://www.gemidea.com/category/games-journal/" title="Games Journal" rel="tag">Games Journal</a><br />

	<h4>Related posts</h4>
	<ul class="st-related-posts">
	<li>No related posts.</li>
	</ul>

]]></content:encoded>
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		<item>
		<title>Tail Drift wins Unity Flash contest</title>
		<link>http://www.gemidea.com/2012/02/tail-drift-wins-unity-flash-contest/</link>
		<comments>http://www.gemidea.com/2012/02/tail-drift-wins-unity-flash-contest/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 16:00:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games Journal]]></category>

		<guid isPermaLink="false">41200 at http://www.edge-online.com</guid>
		<description><![CDATA[<div class="field field-type-text field-field-article-strapline">
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                    Tail Drift has been selected as the winner of Unity&#39;s Flash In A Flash Creation Contest, which tasked entrants with porting Unity-authored games to Adobe Flash.  Developer Cameron Owen has won $20,000 for his arcade racer, which was selected ahead of more than 500 fellow entrants.          </div>
        </div>
</div>



<p><em>Tail Drift</em> has been selected as the winner of <a href="http://www.edge-online.com/filter/all/tags/897">Unity</a>&#39;s Flash In A Flash Creation Contest, which tasked entrants with porting Unity-authored games to Adobe Flash.</p><p>Developer Cameron Owen has won $20,000 for his flight-based arcade racer, which was selected ahead of more than 500 fellow entrants.</p><p><a href="http://www.edge-online.com/news/tail-drift-wins-unity-flash-contest" target="_blank">read more</a></p>]]></description>
			<content:encoded><![CDATA[<div class="field field-type-text field-field-article-strapline">
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                    Tail Drift has been selected as the winner of Unity&#039;s Flash In A Flash Creation Contest, which tasked entrants with porting Unity-authored games to Adobe Flash.  Developer Cameron Owen has won $20,000 for his arcade racer, which was selected ahead of more than 500 fellow entrants.          </div>
        </div>
</div>



<p><em>Tail Drift</em> has been selected as the winner of <a href="http://www.edge-online.com/filter/all/tags/897">Unity</a>&#39;s Flash In A Flash Creation Contest, which tasked entrants with porting Unity-authored games to Adobe Flash.</p><p>Developer Cameron Owen has won $20,000 for his flight-based arcade racer, which was selected ahead of more than 500 fellow entrants.</p><p><a href="http://www.edge-online.com/news/tail-drift-wins-unity-flash-contest" >read more</a></p>
	Tags: <a href="http://www.gemidea.com/category/games-journal/" title="Games Journal" rel="tag">Games Journal</a><br />

	<h4>Related posts</h4>
	<ul class="st-related-posts">
	<li>No related posts.</li>
	</ul>

]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>The Friday Game: Fail-Deadly</title>
		<link>http://www.gemidea.com/2012/02/the-friday-game-fail-deadly/</link>
		<comments>http://www.gemidea.com/2012/02/the-friday-game-fail-deadly/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 12:31:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games Journal]]></category>

		<guid isPermaLink="false">41198 at http://www.edge-online.com</guid>
		<description><![CDATA[<div class="field field-type-filefield field-field-article-image">
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                    <img class="imagefield imagefield-field_article_image" width="615" height="347" alt="" src="http://media.edge-online.com/files/articles/features/fail_deadly_1.png?1328265188" />        </div>
        </div>
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                    Chris Donlan plays an inspiringly fresh tactical game in which nuclear war meets Tetris.        </div>
        </div>
</div>

<p>I read about Josh Sutphin&#39;s strange tactical war game in the back pages of this month&#39;s <a href="http://www.pcgamer.com/">PC Gamer</a>, where it was described as deadly <em>Tetris</em>. That was enough to get me on board. Now I&#39;ve played it, I can think of several other equally appropriate descriptions, as well: Machiavellian tennis, say, or <em>Advance Wars</em> for nasty people.</p><p><a href="http://www.edge-online.com/features/friday-game-fail-deadly" target="_blank">read more</a></p>]]></description>
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                    <img  class="imagefield imagefield-field_article_image" width="615" height="347" title="Fail-Deadly" alt="" src="http://media.edge-online.com/files/articles/features/fail_deadly_1.png?1328265188" />        </div>
        </div>
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<div class="field field-type-text field-field-article-strapline">
    <div class="field-items">
            <div class="field-item odd">
                    Chris Donlan plays an inspiringly fresh tactical game in which nuclear war meets Tetris.        </div>
        </div>
</div>

<p>I read about Josh Sutphin&#39;s strange tactical war game in the back pages of this month&#39;s <a href="http://www.pcgamer.com/">PC Gamer</a>, where it was described as deadly <em>Tetris</em>. That was enough to get me on board. Now I&#39;ve played it, I can think of several other equally appropriate descriptions, as well: Machiavellian tennis, say, or <em>Advance Wars</em> for nasty people.</p><p><a href="http://www.edge-online.com/features/friday-game-fail-deadly" >read more</a></p>
	Tags: <a href="http://www.gemidea.com/category/games-journal/" title="Games Journal" rel="tag">Games Journal</a><br />

	<h4>Related posts</h4>
	<ul class="st-related-posts">
	<li>No related posts.</li>
	</ul>

]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Opinion: The dangers of gamer entitlement</title>
		<link>http://www.gemidea.com/2012/02/opinion-the-dangers-of-gamer-entitlement/</link>
		<comments>http://www.gemidea.com/2012/02/opinion-the-dangers-of-gamer-entitlement/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 10:14:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games Journal]]></category>

		<guid isPermaLink="false">41196 at http://www.edge-online.com</guid>
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                    <img class="imagefield imagefield-field_article_image" width="615" height="347" alt="" src="http://media.edge-online.com/files/articles/opinion/mario_protester.jpg?1328263348" />        </div>
        </div>
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                    Outcry over Where&#39;s My Water&#39;s 69p level bundle and Half-Life 3 highlight the problems of players loving games a little too much, says Alex Wiltshire.        </div>
        </div>
</div>

<p>&#8220;Rip-off. Why should I have to pay for Cranky levels? You have lost a customer,&#8221; reads Coolcoco&#8217;s one-star <a href="http://itunes.apple.com/gb/app/wheres-my-water/id449735650?mt=8">App Store review for <em>Where&#8217;s My Water</em></a> on January 30. &#8220;I love Swampy. But having to pay for an update is a bit greedy,&#8221; agreed Spence582 the same day, also awarding it just one star.</p><p><a href="http://www.edge-online.com/opinion/opinion-dangers-gamer-entitlement" target="_blank">read more</a></p>]]></description>
			<content:encoded><![CDATA[<div class="field field-type-filefield field-field-article-image">
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                    <img  class="imagefield imagefield-field_article_image" width="615" height="347" alt="" src="http://media.edge-online.com/files/articles/opinion/mario_protester.jpg?1328263348" />        </div>
        </div>
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                    Outcry over Where&#039;s My Water&#039;s 69p level bundle and Half-Life 3 highlight the problems of players loving games a little too much, says Alex Wiltshire.        </div>
        </div>
</div>

<p>&ldquo;Rip-off. Why should I have to pay for Cranky levels? You have lost a customer,&rdquo; reads Coolcoco&rsquo;s one-star <a href="http://itunes.apple.com/gb/app/wheres-my-water/id449735650?mt=8">App Store review for <em>Where&rsquo;s My Water</em></a> on January 30. &ldquo;I love Swampy. But having to pay for an update is a bit greedy,&rdquo; agreed Spence582 the same day, also awarding it just one star.</p><p><a href="http://www.edge-online.com/opinion/opinion-dangers-gamer-entitlement" >read more</a></p>
	Tags: <a href="http://www.gemidea.com/category/games-journal/" title="Games Journal" rel="tag">Games Journal</a><br />

	<h4>Related posts</h4>
	<ul class="st-related-posts">
	<li>No related posts.</li>
	</ul>

]]></content:encoded>
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		<title>Rage launches for Mac</title>
		<link>http://www.gemidea.com/2012/02/rage-launches-for-mac/</link>
		<comments>http://www.gemidea.com/2012/02/rage-launches-for-mac/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 09:21:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games Journal]]></category>

		<guid isPermaLink="false">41197 at http://www.edge-online.com</guid>
		<description><![CDATA[<div class="field field-type-text field-field-article-strapline">
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                    Id Software&#39;s Rage is now available for Mac from the Mac App Store and publisher Aspyr&#39;s GameAgent store. The belated release - which comes almost four months after its debut on consoles and PC - is dubbed Rage: Campaign Edition, and includes bonus content only previously available in the Anarchy Edition.         </div>
        </div>
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<div class="field field-type-text field-field-article-source-url">
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                    http://itunes.apple.com/gb/app/rage-campaign-edition/id468808410?mt=12        </div>
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                    Mac App Store        </div>
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<p>Id Software&#39;s <a href="http://www.edge-online.com/filter/all/tags/522"><em>Rage </em></a>is now available for Mac, from the <a href="http://www.edge-online.com/filter/all/tags/675">Mac App Store</a> and publisher Aspyr&#39;s GameAgent store.</p><p>The belated release - which comes almost four months after its debut on consoles and PC - is dubbed <em>Rage: Campaign Edition</em>, and includes bonus content only previously available in the Anarchy Edition.</p><p><a href="http://www.edge-online.com/news/rage-launches-mac" target="_blank">read more</a></p>]]></description>
			<content:encoded><![CDATA[<div class="field field-type-text field-field-article-strapline">
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                    Id Software&#039;s Rage is now available for Mac from the Mac App Store and publisher Aspyr&#039;s GameAgent store. The belated release - which comes almost four months after its debut on consoles and PC - is dubbed Rage: Campaign Edition, and includes bonus content only previously available in the Anarchy Edition.         </div>
        </div>
</div>

<div class="field field-type-text field-field-article-source-url">
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                    http://itunes.apple.com/gb/app/rage-campaign-edition/id468808410?mt=12        </div>
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                    Mac App Store        </div>
        </div>
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<p>Id Software&#39;s <a href="http://www.edge-online.com/filter/all/tags/522"><em>Rage </em></a>is now available for Mac, from the <a href="http://www.edge-online.com/filter/all/tags/675">Mac App Store</a> and publisher Aspyr&#39;s GameAgent store.</p><p>The belated release - which comes almost four months after its debut on consoles and PC - is dubbed <em>Rage: Campaign Edition</em>, and includes bonus content only previously available in the Anarchy Edition.</p><p><a href="http://www.edge-online.com/news/rage-launches-mac" >read more</a></p>
	Tags: <a href="http://www.gemidea.com/category/games-journal/" title="Games Journal" rel="tag">Games Journal</a><br />

	<h4>Related posts</h4>
	<ul class="st-related-posts">
	<li>No related posts.</li>
	</ul>

]]></content:encoded>
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		<title>THQ admits defeat and kills uDraw</title>
		<link>http://www.gemidea.com/2012/02/thq-admits-defeat-and-kills-udraw/</link>
		<comments>http://www.gemidea.com/2012/02/thq-admits-defeat-and-kills-udraw/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 08:58:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games Journal]]></category>

		<guid isPermaLink="false">41195 at http://www.edge-online.com</guid>
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                    THQ has said it has no further plans for uDraw after it revealed that the failed expansion of its tablet peripheral to PS3 and Xbox 360 has cost it $80 million in lost revenue. Speaking during an investor call after the publication of its dismal third-quarter results, the publisher said it had shipped a million uDraw tablets to retailers, leaving 1.4 million units of manufactured stock left unsold.         </div>
        </div>
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                    http://www.gamasutra.com/view/news/40078/Just_how_badly_did_uDraw_hurt_THQ_anyway.php        </div>
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                    Gamasutra        </div>
        </div>
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<p><a href="http://www.edge-online.com/filter/all/tags/215">THQ</a> has said it has no further plans for uDraw after it revealed that the failed expansion of its tablet peripheral to PS3 and Xbox 360 has cost it $80 million in lost revenue.</p><p>Speaking during an investor call after the publication of its <a href="http://www.edge-online.com/news/thq-posts-increased-third-quarter-loss">dismal third-quarter results</a>, the publisher said it had shipped a million uDraw tablets to retailers, leaving 1.4 million units of manufactured stock left unsold.</p><p><a href="http://www.edge-online.com/news/thq-admits-defeat-and-kills-udraw" target="_blank">read more</a></p>]]></description>
			<content:encoded><![CDATA[<div class="field field-type-text field-field-article-strapline">
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                    THQ has said it has no further plans for uDraw after it revealed that the failed expansion of its tablet peripheral to PS3 and Xbox 360 has cost it $80 million in lost revenue. Speaking during an investor call after the publication of its dismal third-quarter results, the publisher said it had shipped a million uDraw tablets to retailers, leaving 1.4 million units of manufactured stock left unsold.         </div>
        </div>
</div>

<div class="field field-type-text field-field-article-source-url">
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                    http://www.gamasutra.com/view/news/40078/Just_how_badly_did_uDraw_hurt_THQ_anyway.php        </div>
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                    Gamasutra        </div>
        </div>
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<p><a href="http://www.edge-online.com/filter/all/tags/215">THQ</a> has said it has no further plans for uDraw after it revealed that the failed expansion of its tablet peripheral to PS3 and Xbox 360 has cost it $80 million in lost revenue.</p><p>Speaking during an investor call after the publication of its <a href="http://www.edge-online.com/news/thq-posts-increased-third-quarter-loss">dismal third-quarter results</a>, the publisher said it had shipped a million uDraw tablets to retailers, leaving 1.4 million units of manufactured stock left unsold.</p><p><a href="http://www.edge-online.com/news/thq-admits-defeat-and-kills-udraw" >read more</a></p>
	Tags: <a href="http://www.gemidea.com/category/games-journal/" title="Games Journal" rel="tag">Games Journal</a><br />

	<h4>Related posts</h4>
	<ul class="st-related-posts">
	<li>No related posts.</li>
	</ul>

]]></content:encoded>
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		<title>6waves Lolapps denies Spry Fox claims</title>
		<link>http://www.gemidea.com/2012/02/6waves-lolapps-denies-spry-fox-claims/</link>
		<comments>http://www.gemidea.com/2012/02/6waves-lolapps-denies-spry-fox-claims/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 08:24:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games Journal]]></category>

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                    6waves Lolapps has denied Spry Fox&#39;s allegation that it breached the terms of an NDA in development of Yeti Town. Earlier this week Spry Fox began legal proceedings against 6waves, claiming that it used information given to it while in negotiations to publish Triple Town on Facebook to essentially clone it with Yeti Town. Speaking to VentureBeat, however, 6waves Lolapps chief executive Rex Ng insisted that wasn&#39;t the case.         </div>
        </div>
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                    http://venturebeat.com/2012/02/02/6waves-lolapps-chief-denies-copying-spry-foxs-social-game-exclusive        </div>
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                    VentureBeat        </div>
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<p><a href="http://www.edge-online.com/filter/all/tags/130">6waves Lolapps</a> has denied Spry Fox&#39;s allegation that it breached the terms of an NDA in development of <em>Yeti Town</em>.</p><p><a href="http://www.edge-online.com/news/6waves-lolapps-denies-spry-fox-claims" target="_blank">read more</a></p>]]></description>
			<content:encoded><![CDATA[<div class="field field-type-text field-field-article-strapline">
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                    6waves Lolapps has denied Spry Fox&#039;s allegation that it breached the terms of an NDA in development of Yeti Town. Earlier this week Spry Fox began legal proceedings against 6waves, claiming that it used information given to it while in negotiations to publish Triple Town on Facebook to essentially clone it with Yeti Town. Speaking to VentureBeat, however, 6waves Lolapps chief executive Rex Ng insisted that wasn&#039;t the case.         </div>
        </div>
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                    http://venturebeat.com/2012/02/02/6waves-lolapps-chief-denies-copying-spry-foxs-social-game-exclusive        </div>
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            <div class="field-item odd">
                    VentureBeat        </div>
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<p><a href="http://www.edge-online.com/filter/all/tags/130">6waves Lolapps</a> has denied Spry Fox&#39;s allegation that it breached the terms of an NDA in development of <em>Yeti Town</em>.</p><p><a href="http://www.edge-online.com/news/6waves-lolapps-denies-spry-fox-claims" >read more</a></p>
	Tags: <a href="http://www.gemidea.com/category/games-journal/" title="Games Journal" rel="tag">Games Journal</a><br />

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		<title>THQ posts increased third quarter loss</title>
		<link>http://www.gemidea.com/2012/02/thq-posts-increased-third-quarter-loss/</link>
		<comments>http://www.gemidea.com/2012/02/thq-posts-increased-third-quarter-loss/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 23:59:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games Journal]]></category>

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		<description><![CDATA[<div class="field field-type-text field-field-article-strapline">
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                    Troubled publisher THQ has announced a drop in revenue and an increased loss for the third fiscal quarter ended December 31, 2011, as better than expected performances from core games were offset by poor results for uDraw hardware and software.        </div>
        </div>
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<p>Troubled publisher THQ has announced a drop in revenue and an increased loss for its third fiscal quarter ended December 31, 2011, as better than expected performances from core games were offset by poor results for <em>uDraw</em> hardware and software.<br /><br />Net sales dropped 2.9 per cent year-over-year to 305.4 million (&#163;193.3m), while the company&#39;s net loss widened from $14.9 million (&#163;9.4m) a year ago to $55.9 million (&#163;35.4m).<br /></p><p><a href="http://www.edge-online.com/news/thq-posts-increased-third-quarter-loss" target="_blank">read more</a></p>]]></description>
			<content:encoded><![CDATA[<div class="field field-type-text field-field-article-strapline">
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                    Troubled publisher THQ has announced a drop in revenue and an increased loss for the third fiscal quarter ended December 31, 2011, as better than expected performances from core games were offset by poor results for uDraw hardware and software.        </div>
        </div>
</div>



<p>Troubled publisher THQ has announced a drop in revenue and an increased loss for its third fiscal quarter ended December 31, 2011, as better than expected performances from core games were offset by poor results for <em>uDraw</em> hardware and software.<br /><br />Net sales dropped 2.9 per cent year-over-year to 305.4 million (&pound;193.3m), while the company&#39;s net loss widened from $14.9 million (&pound;9.4m) a year ago to $55.9 million (&pound;35.4m).<br /></p><p><a href="http://www.edge-online.com/news/thq-posts-increased-third-quarter-loss" >read more</a></p>
	Tags: <a href="http://www.gemidea.com/category/games-journal/" title="Games Journal" rel="tag">Games Journal</a><br />

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		<title>Take-Two third quarter profit falls 65 per cent</title>
		<link>http://www.gemidea.com/2012/02/take-two-third-quarter-profit-falls-65-per-cent/</link>
		<comments>http://www.gemidea.com/2012/02/take-two-third-quarter-profit-falls-65-per-cent/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 23:17:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games Journal]]></category>

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                    Grand Theft Auto publisher Take-Two has reported a significant decline in profit and revenue for its third fiscal quarter ended December 31, 2011.        </div>
        </div>
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<p><em>Grand Theft Auto </em>publisher Take-Two has reported a significant decline in profit and revenue for its third fiscal quarter ended December 31, 2011.<br /><br />Net profit fell 65 per cent to $14.2 million (&#163;9m), while revenue dropped 29 per cent to $236.3 million (&#163;149m).<br /></p><p><a href="http://www.edge-online.com/news/take-two-third-quarter-profit-falls-65-cent" target="_blank">read more</a></p>]]></description>
			<content:encoded><![CDATA[<div class="field field-type-text field-field-article-strapline">
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                    Grand Theft Auto publisher Take-Two has reported a significant decline in profit and revenue for its third fiscal quarter ended December 31, 2011.        </div>
        </div>
</div>



<p><em>Grand Theft Auto </em>publisher Take-Two has reported a significant decline in profit and revenue for its third fiscal quarter ended December 31, 2011.<br /><br />Net profit fell 65 per cent to $14.2 million (&pound;9m), while revenue dropped 29 per cent to $236.3 million (&pound;149m).<br /></p><p><a href="http://www.edge-online.com/news/take-two-third-quarter-profit-falls-65-cent" >read more</a></p>
	Tags: <a href="http://www.gemidea.com/category/games-journal/" title="Games Journal" rel="tag">Games Journal</a><br />

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		<title>EA games dominate Nordic chart</title>
		<link>http://www.gemidea.com/2012/02/ea-games-dominate-nordic-chart/</link>
		<comments>http://www.gemidea.com/2012/02/ea-games-dominate-nordic-chart/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 22:15:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[<div class="field field-type-text field-field-article-strapline">
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                    Battlefield 3 is once again the best-selling title on the Nordic all-formats chart, which collates sales data from Norway, Denmark, Sweden and Finland, the EA shooter having held the number one spot since the last week of 2011.        </div>
        </div>
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<p><em>Battlefield 3 </em>is once again the best-selling title on the Nordic all-formats chart, which collates sales data from Norway, Denmark, Sweden and Finland, the EA shooter having held the number one position since the last week of 2011.<br /></p><p><a href="http://www.edge-online.com/news/ea-games-dominate-nordic-chart" target="_blank">read more</a></p>]]></description>
			<content:encoded><![CDATA[<div class="field field-type-text field-field-article-strapline">
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                    Battlefield 3 is once again the best-selling title on the Nordic all-formats chart, which collates sales data from Norway, Denmark, Sweden and Finland, the EA shooter having held the number one spot since the last week of 2011.        </div>
        </div>
</div>



<p><em>Battlefield 3 </em>is once again the best-selling title on the Nordic all-formats chart, which collates sales data from Norway, Denmark, Sweden and Finland, the EA shooter having held the number one position since the last week of 2011.<br /></p><p><a href="http://www.edge-online.com/news/ea-games-dominate-nordic-chart" >read more</a></p>
	Tags: <a href="http://www.gemidea.com/category/games-journal/" title="Games Journal" rel="tag">Games Journal</a><br />

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