Out There: “Lazy” designers
February 8th, 2012
It's a real problem that gamers don't understand how much work goes into making a quality game, plus Blizzard's political correctness gone soft.
One of the points in our recent editorial on gamers' sense of entitlement was that many players have almost no sense of what it takes to make a game. Dinofarm Games' dissection of what it took to make a single small asset for its forthcoming strategy RPG, Auro: The Golden Prince, shows how this lack of understanding can be a real problem for developers.
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