Out There: sexy Mass Effect, real Pip-Boy
September 7th, 2011
Plus concepts from an unreleased post-apocalyptic driving game and the best video game song ever.
"Give at least 25 per cent of your game away" is Edge columnist Tadhg Kelly's advice for developers planning game demos, which seems a lot, but it's most likely to achieve both promotion and sales, because a big demo gets players talking about it. Kelly's best demo? Doom's, which comprised a whole third of the game. What's yours?
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