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Words Are Cheap

March 10th, 2010

Jason Scott told me a story that brought back everything I used to love about interactive fiction. In all of his interviews with designers and especially veterans of Infocom – the company that for many, still stands as the pinnacle of text adventures – he learned that people were happy to play the games without beating them. “Mike Dornbrook told me they would get letters from people talking about how much they loved the games, and they realized that with Zork, [the players] never went in the house.

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