General: Spotlight: Means-Based Game Design
March 18th, 2010
This week's Community Spotlight focuses on the thread "Means-Based Game Design" by SirBenedict. The post is SirBenedict's first post, so he has certainly gotten off to a good start! While it's still early, and there are not many responses at the moment, I found the content of the original post to be quite thought provoking and I'd like to highlight it this week.
In the thread, SirBenedict wonders why we don't see more "means based" game design, I.E. design based around enjoying the ride: