Home > Games Journal > GDC: Play As Excavation

GDC: Play As Excavation

March 19th, 2010
GDC: Play As Excavation

Game researcher and designer of IGF Nuovo award finalist A Slow Year, Ian Bogost presented to the audience of the GDC Microtalks session that players play games  can be crafted with meanings that players can interpret through play.

read more

admin Games Journal

  1. No comments yet.
  1. No trackbacks yet.