Crunch Brought Down Ensemble
March 14th, 2010

A former employee at defunct RTS developer Ensemble Studios has blamed its closure on the developer's crunch culture and work addiction.
"The reality is that every single game we shipped took twice as long as we said it was going to take, and cost twice as much to make," said Paul Bettner while speaking at GDC.
"Microsoft is a public company, they answer to their shareholders, and we were simply too expensive."