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Is The Holodeck The Holy Grail?

November 27th, 2009

I really do believe that interactions with characters are going to be a huge big deal in the future of gaming, a revolution that will permanently change things. I do not mean MMOs featuring new ways to communicate with real humans. Not cutscenes with superior rendering of facial expressions. Not dialogue trees with a kazillion branches. Instead, I mean the stuff I typically write about: some way to craft your relationship with an NPC with the same freedom you have when building your RTS base or attempting a combat tactic in an FPS.

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