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Little Big Scribble

October 6th, 2009

As our preview in E205 noted, and our review reiterates, it’s hard to press Scribblenauts’ start button. The game opens in a sandbox in which you can spawn objects ad infinitum, with no rules or conditions to get in the way, and it’s an awfully long time before you’re willing to translate your experimentation into the game proper’s more confined walls. That’s hardly a fault: how could you criticise a central mechanic for being so fun that all the normal apparatus of playing seems unnecessary?

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