Archive

Archive for July, 2009

1UP Gives The Indie Scene A New Life

July 31st, 2009
1UP Gives The Indie Scene A New Life
Indie development is back in a big way – an abundance of small-scale, short-play games now floods XBLA, PSN, WiiWare, iPhone and web portals. But while certain barriers to entry have come down, others have shot up. How do you get noticed in such a swelling sector – first by publishers and distributors, and then by the buying public? As a one- or two-man team, do you have the resources to commit time to marketing and self-promotion?

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Edinburgh Interactive Festival Starts Soon

July 31st, 2009
Edinburgh Interactive Festival Starts Soon

Discount passes are now available for next month’s Edinburgh Interactive Festival, the annual industry conference and public videogame showcase.

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Best In Show

July 31st, 2009

Lens flare. Water effects. Bloom lighting and high dynamic range imaging. Breast physics. Over the decade or so that I’ve been attending E3, these have been some of the features that have taken their turn in the great-minds-think-alike spotlight. What trend would bring home the 2009 E3 Breast Physics Award For Shared Inspiration? Would it be hi-def kart racing games, like Joy Ride for Xbox 360 or Mod Nation Racers for PlayStation 3? What about Facebook integration, as promised at this year’s show by both Microsoft and Nintendo?

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Earthrise: The Hatchery

July 31st, 2009
The team from Earthrise has provided us with another new developer journal, this one focusing on a part of the game known as The Hatchery.

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Senior Staff Exit SOE Seattle

July 31st, 2009
Senior Staff Exit SOE Seattle

A number of senior staff have departed Sony Online Entertainment’s Seattle studio, the developer making The Agency for PC and PS3.

Studio director and executive producer Matt Wilson, art director Corey Dangel, and producer John Smith left in early July to form a new development studio called Detonator Games.

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General: Crushing the Dream of No Levels

July 31st, 2009
In this week's Staff Blog entry, MMORPG.com's Jon Wood presents a theory on why we aren't likely to see future AAA games deviate from the level system that so many MMOs are based on.

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Aion: New Screenshots

July 31st, 2009
The folks from NCsoft have provided us with these new screenshots fromt heir upcoming MMORPG, Aion.

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Ruling On Brutal Legend Release Delayed

July 31st, 2009
Ruling On Brutal Legend Release Delayed

Los Angeles Superior Court Judge Craig Karlan has said that he is not inclined to delay the release of EA and Double Fine’s Brutal Legend, as requested by Activision, but delayed a formal ruling until next week.

Karlan told attorneys for Activision that he was leaning in Double Fine’s favour, but also noted that the decision is “going to be a close call," according to an Associated Press report.

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The Making Of: Ant Attack

July 31st, 2009
The Making Of: Ant Attack
Format: ZX Spectrum 48K
Release: 1983
Publisher: Quicksilva
Developer: Sandy White

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The Friday Game: Tetris Friends

July 31st, 2009
The Friday Game: Tetris Friends

Format: Flash
Developer: Tetris Online, Inc.
www.tetrisfriends.com

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